Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during execution, (3) Find NullReferenceException, MissingComponentException, or other error messages, (4) Investigate why something failed in Unity Editor.
Installation
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Usage
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name: uloop-get-logs description: Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
uloop get-logs
Retrieve logs from Unity Console.
Usage
uloop get-logs [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--log-type | string | All | Log type filter: Error, Warning, Log, All |
--max-count | integer | 100 | Maximum number of logs to retrieve |
--search-text | string | - | Text to search within logs |
--include-stack-trace | boolean | true | Include stack trace in output |
--use-regex | boolean | false | Use regex for search |
--search-in-stack-trace | boolean | false | Search within stack trace |
Examples
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regex
Output
Returns JSON array of log entries with message, type, and optional stack trace.
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